Ok, so we’ve been slacking a bit on the updates recently. Getting towards the end of the season we’re all pretty busy with recruiting and planning for next year, and I’ve been testing things like a madman as well. To break up the monotony a little bit I sent off some interview questions to GLB’s very own Max Zorin, and he had some very interesting answers for us
GLBZ: How did you first find out about GLB?
Max Zorin: Well, I’ve known Bort for a long time, and during that whole time I’ve known he’s always been into making games; both tabletop and computer based. So when I heard he was working on a new game with DD, I was pretty curious to see what the skinny was. Then I found out it was a quasi fantasy football MMORPG, and I will admit my first reaction was somewhat along the lines of ”wtf?’. But as I learned more about it, I began to see just how great of an idea it really was, and that there were already a number of people chomping at the bit to play it.
While I wasn’t employed with GLB when the site went live, I was around to see it happen. It was pretty exciting, and still is, to see so many people playing and enjoying the game. I am very much looking forward to seeing the game develop and grow further. And getting to be a part of all of that is very, very cool.



Perhaps the most enticing, highest demanded position in GLB is the quarterback. As glamorous as it is, there just aren’t enough teams to go around for every agent to toy around with and create their own QB to toss on a team. This rings especially true when you find your team in a Pro or AAA League where your team needs their QB to be at their best, game in and game out. So how exactly do you make sure that this player you’ve developed is fit for elite competition? Let’s take a look.